[PATCH 3/5] wined3d: Remove ffp_proj_control flag from the GLSL shader backend.
hverbeet at gmail.com
Fri Jun 19 04:06:37 CDT 2015
On 19 June 2015 at 00:07, Matteo Bruni <mbruni at codeweavers.com> wrote:
> Using the GLSL shader backend implies GLSL vp and fp replacements,
An argument could perhaps be made that it should, but currently that's
not true. You can still use the the GLSL shader backend with e.g.
fixed function fragment processing with some level of success. The
only reason it doesn't happen much in practice is the way
select_vertex_implementation() and select_fragment_implementation()
are implemented, but that's external to the shader backend.
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