[PATCH 3/5] wined3d: Remove ffp_proj_control flag from the GLSL shader backend.

Stefan Dösinger stefandoesinger at gmail.com
Mon Jun 22 06:03:12 CDT 2015


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Am 2015-06-19 um 11:06 schrieb Henri Verbeet:
> You can still use the the GLSL shader backend with e.g. fixed 
> function fragment processing with some level of success.
The level success with that is quite high actually. I use this to test
the nvts / nvrc backends when I touch something that might have an
impact there. I prefer to keep unexpected mixes of shader / vertex /
fragment pipelines working.


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