[quick-hack] Sims 2 launch fix, vertex shaders from 256 to 4096

Henri Verbeet hverbeet at gmail.com
Tue Mar 17 04:28:12 CDT 2015


On 17 March 2015 at 10:03, Chris Giles <drathian at gmail.com> wrote:
> Originally idea by Robert Showalter, adapted to later wine versions by Luke
> Horwell, altered by me.  Windows emulates 8192 vertex shaders, sims 2
> requires at least half that to launch properly (although it is only supposed
> to ask for 1024), the blue texture glitches exist with this, can be futher
> debugged. Bug 8051, discussion previewed in
> https://appdb.winehq.org/objectManager.php?sClass=version&iId=2633
>
As it is, the patch is just wrong. But if it actually works, and you
can write the corresponding tests to show that it's correct, just not
applying the D3D9_MAX_VERTEX_SHADER_CONSTANTF clamp on SWVP devices
would probably be fine.



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