[quick-hack] Sims 2 launch fix, vertex shaders from 256 to 4096

Henri Verbeet hverbeet at gmail.com
Tue Mar 17 04:28:12 CDT 2015

On 17 March 2015 at 10:03, Chris Giles <drathian at gmail.com> wrote:
> Originally idea by Robert Showalter, adapted to later wine versions by Luke
> Horwell, altered by me.  Windows emulates 8192 vertex shaders, sims 2
> requires at least half that to launch properly (although it is only supposed
> to ask for 1024), the blue texture glitches exist with this, can be futher
> debugged. Bug 8051, discussion previewed in
> https://appdb.winehq.org/objectManager.php?sClass=version&iId=2633
As it is, the patch is just wrong. But if it actually works, and you
can write the corresponding tests to show that it's correct, just not
applying the D3D9_MAX_VERTEX_SHADER_CONSTANTF clamp on SWVP devices
would probably be fine.

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