[PATCH 3/5] wined3d: Don't use the builtin FFP uniform for the projection matrix.
Henri Verbeet
hverbeet at gmail.com
Mon Mar 23 06:16:37 CDT 2015
On 20 March 2015 at 13:50, Matteo Bruni <mbruni at codeweavers.com> wrote:
> + if (update_mask & WINED3D_SHADER_CONST_FFP_PROJ)
> + {
> + struct wined3d_matrix projection;
> +
> + get_projection_matrix(context, state, &projection);
> + GL_EXTCALL(glUniformMatrix4fv(prog->vs.projection_matrix_location, 1, FALSE, (GLfloat *)&projection));
I'd prefer that as "&projection._11", avoiding the cast.
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