[PATCH 5/6] wined3d: Introduce a shader_snprintf() function.

Henri Verbeet hverbeet at gmail.com
Fri Mar 27 06:12:57 CDT 2015

On 26 March 2015 at 20:12, Matteo Bruni <mbruni at codeweavers.com> wrote:
> It could be used in more places, some of them need additional rework
> though.
> I'm not sure this is what you had in mind. I didn't feel like making
> these strings heap allocated, it seems to get quite ugly that way.
It's not quite fully worked out at this point, but what I have in mind
is roughly to use wined3d_shader_buffer. The shader_glsl_priv
structure can then keep a list of scratch buffers from which you can
get one to construct these kinds of intermediate strings and release
back to when you're done with them. It would probably also involve
cleanup functions for e.g. glsl_src_param and glsl_dst_param at some
point. In principle this patch is in the right direction, but I'd
rather avoid putting this in now and then having to change it again

More information about the wine-devel mailing list