[PATCH 1/5] wined3d: Give tex_type and its values a better name.

Stefan Dösinger stefandoesinger at gmail.com
Mon Mar 30 07:59:59 CDT 2015


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Am 2015-03-30 um 12:20 schrieb Stefan Dösinger:
> I don't plan to use it for the interface, this will continue to
> use struct wined3d_surface for now. I only intend to use this in
> the internal structures in the blitter implementation.
Actually, for fixing bugs 38178 and 21708 we'll need some sort of
resource type enumeration that includes renderbuffers as well. While
it's not exactly the same thing as the texture types we use for fixed
function draws I think it's better to merge them than to have 3 very
similar but not quite the same enumerations.

So don't apply this series for now, I'll change the name to something
that works better for separating opengl resource types in a more
general way.
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