[PATCH 3/4] wined3d: Check resource types separately in check_fbo_compat.

Stefan Dösinger stefandoesinger at gmail.com
Tue May 19 09:36:42 CDT 2015


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Am 2015-05-19 um 12:28 schrieb Henri Verbeet:
> This is kind of pointless. Any of the FramebufferTexture*() calls
> with a 0 texture will detach the current attachment. You shouldn't
> need to detach the current attachment before attaching a new one
> either, but I suppose the existing code already does that.
I ran into issues without this on some driver (probably r200) and
decided to copy the detaching from the post pixel shader blend code.
It might have been due to a different bug, possibly in the driver.
I'll check.

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