[PATCH 1/2] Add the GUID definition of DXGI_DEBUG_D3D11

Steve Lhomme robux4 at gmail.com
Tue May 26 03:02:45 CDT 2015


Any update on this patch ?

Thanks

On Tue, May 12, 2015 at 4:24 PM, Steve Lhomme <robux4 at videolabs.io> wrote:
> ---
> According to https://msdn.microsoft.com/en-us/library/windows/desktop/hh780344%28v=vs.85%29.aspx
> ---
>  include/d3d11sdklayers.idl | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/include/d3d11sdklayers.idl b/include/d3d11sdklayers.idl
> index 638e53c..f21d11e 100644
> --- a/include/d3d11sdklayers.idl
> +++ b/include/d3d11sdklayers.idl
> @@ -20,6 +20,8 @@ import "oaidl.idl";
>  import "ocidl.idl";
>  import "d3d11.idl";
>
> +cpp_quote("DEFINE_GUID(DXGI_DEBUG_D3D11,  0x4b99317b, 0xac39, 0x4aa6, 0xbb, 0x0b, 0xba, 0xa0, 0x47, 0x84, 0x79, 0x8f);")
> +
>  typedef enum D3D11_MESSAGE_CATEGORY {
>      D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED,
>      D3D11_MESSAGE_CATEGORY_MISCELLANEOUS,
> --
> 2.4.0
>
>
>



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