[PATCH 1/7] wined3d: Introduce wined3d_device_map_sub_resource().
joseph.kucia at gmail.com
Mon Nov 2 09:21:33 CST 2015
On Mon, Nov 2, 2015 at 12:24 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> I'm not sure how easy it would be at this point, but we'll probably
> just want resource ops on sub-resources to print an ERR(). E.g.
> ideally we'd never call resource_unload() on a surface, but only ever
> on a texture. But that then means not adding sub-resources to the
> device's resource list, etc.
I'll add this to my todo list.
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