[v6 01/13] d3d9: Call wined3d_device_copy_sub_resource_region() instead of wined3d_device_update_surface() in d3d9_device_UpdateSurface().

Riccardo Bortolato rikyz619 at gmail.com
Tue Nov 10 07:22:11 CST 2015


I submitted v7 of this serie (based on some hint by Józef Kucia).

I would appreciate getting any kind of feedback like "we don't have
time for this", "this patch is wrong and will never be accepted" or
"this needs more testing in wine-staging" because since we're at this
point I wouldn't like wasting my cleanup work (currently a ~35 patches
serie on github if anyone is interested).


2015-11-09 10:52 GMT+01:00 Riccardo Bortolato <rikyz619 at gmail.com>:
> Hi,
> what can I do to improve patches 1 to 6 in order to get them accepted?
> I will be on IRC for quicker discussion.
> Ciao,
> Riccardo
> 2015-11-05 17:15 GMT+01:00 Marvin <testbot at winehq.org>:
>> Thank you for your contribution to Wine!
>> This is an automated notification to let you know that your patch has
>> been reviewed and its status set to "Assigned".
>> This means that the patch has been assigned to a reviewer. If the
>> reviewer signs off on the patch, it will be committed, otherwise
>> you'll receive advice on how to improve it. If you don't hear anything
>> after a couple of weeks, please resend the patch.

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