[v6 01/13] d3d9: Call wined3d_device_copy_sub_resource_region() instead of wined3d_device_update_surface() in d3d9_device_UpdateSurface().

Henri Verbeet hverbeet at gmail.com
Wed Nov 11 09:50:45 CST 2015

On 10 November 2015 at 14:22, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> I submitted v7 of this serie (based on some hint by Józef Kucia).
> I would appreciate getting any kind of feedback like "we don't have
> time for this", "this patch is wrong and will never be accepted" or
> "this needs more testing in wine-staging" because since we're at this
> point I wouldn't like wasting my cleanup work (currently a ~35 patches
> serie on github if anyone is interested).
There were some issues with some of those patches (not necessarily
huge ones), but I've been a bit busy to write replies to them.
Hopefully I'll get to it this week.

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