[v7 01/10] d3d11: Handle NULL source box in d3d10_device_CopySubresourceRegion().

Riccardo Bortolato rikyz619 at gmail.com
Thu Nov 12 04:56:43 CST 2015

Hi Henri,

I based my modification on Jozef suggestions and MSDN:

d3d10: https://msdn.microsoft.com/en-us/library/windows/desktop/bb173542%28v=vs.85%29.aspx
d3d11: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476394%28v=vs.85%29.aspx

Given my bad proficiency with d3d11 and the fact I don't have Windows
it would be better someone else would provide the test (if we really
need it, since this is somehow trivial).


2015-11-12 11:05 GMT+01:00 Henri Verbeet <hverbeet at gmail.com>:
> On 10 November 2015 at 14:09, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
>> Also modified wined3d_device_copy_sub_resource_region() accordingly.
> This patch and the next one are probably fine. Do you have tests?

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