[v7 03/10] d3d9: Call wined3d_device_copy_sub_resource_region() instead of wined3d_device_update_surface() in d3d9_device_UpdateSurface().
hverbeet at gmail.com
Fri Nov 13 13:40:09 CST 2015
On 12 November 2015 at 11:56, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> the return code fixup fixes a failing test in d3d9 (sometimes
> surface_blt will return something different than
Is that just the one where you're removing the todo_wine, or is that a
> As for the resource type check change, I put it into this patch as
> (afaik) it's only required by d3d9. I will integrate your suggestion
> (in a separate commit if you want).
The guideline is more or less that if two changes don't depend on each
other, and they still make sense on their own, they should probably be
in separate patches.
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