[v7 03/10] d3d9: Call wined3d_device_copy_sub_resource_region() instead of wined3d_device_update_surface() in d3d9_device_UpdateSurface().

Henri Verbeet hverbeet at gmail.com
Fri Nov 13 13:40:09 CST 2015


On 12 November 2015 at 11:56, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> the return code fixup fixes a failing test in d3d9 (sometimes
> surface_blt will return something different than
> WINED3DERR_INVALIDCALL).
>
Is that just the one where you're removing the todo_wine, or is that a
different test?

> As for the resource type check change, I put it into this patch as
> (afaik) it's only required by d3d9. I will integrate your suggestion
> (in a separate commit if you want).
>
The guideline is more or less that if two changes don't depend on each
other, and they still make sense on their own, they should probably be
in separate patches.



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