[PATCH] wined3d: Avoid double initialization.
Alex Henrie
alexhenrie24 at gmail.com
Fri Nov 13 22:51:29 CST 2015
2015-11-13 5:55 GMT-07:00 Henri Verbeet <hverbeet at gmail.com>:
> On 13 November 2015 at 07:45, Alex Henrie <alexhenrie24 at gmail.com> wrote:
>> @@ -4962,7 +4960,7 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv,
>> BOOL per_vertex_point_size, const struct wined3d_gl_info *gl_info)
>> {
>> struct wined3d_string_buffer *buffer = &priv->shader_buffer;
>> - GLuint ret = 0;
>> + GLuint ret;
>> DWORD ps_major = ps ? ps->reg_maps.shader_version.major : 0;
>> unsigned int i;
>> const char *semantic_name;
> This fails to apply.
The line offsets are slightly off because of recent commits. The patch
still applies with `git am -3`.
-Alex
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