[PATCH] include: Add d3dx10async.h

Matteo Bruni matteo.mystral at gmail.com
Wed Nov 18 08:19:37 CST 2015


2015-11-16 7:50 GMT+01:00 Alistair Leslie-Hughes <leslie_alistair at hotmail.com>:
> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> ---
>  include/Makefile.in   |  1 +
>  include/d3dx10.h      |  1 +
>  include/d3dx10async.h | 43 +++++++++++++++++++++++++++++++++++++++++++
>  3 files changed, 45 insertions(+)
>  create mode 100644 include/d3dx10async.h
>
> diff --git a/include/Makefile.in b/include/Makefile.in
> index 27f0ef6..ea0e3fd 100644
> --- a/include/Makefile.in
> +++ b/include/Makefile.in
> @@ -246,6 +246,7 @@ HEADER_SRCS = \
>         d3dtypes.h \
>         d3dvec.inl \
>         d3dx10.h \
> +       d3dx10async.h \
>         d3dx9.h \
>         d3dx9anim.h \
>         d3dx9core.h \
> diff --git a/include/d3dx10.h b/include/d3dx10.h
> index 6333349..df7cdb1 100644
> --- a/include/d3dx10.h
> +++ b/include/d3dx10.h
> @@ -28,5 +28,6 @@
>
>  #include "d3d10.h"
>  #include "d3dx10core.h"
> +#include "d3dx10async.h"
>
>  #endif
> diff --git a/include/d3dx10async.h b/include/d3dx10async.h
> new file mode 100644
> index 0000000..a02d933
> --- /dev/null
> +++ b/include/d3dx10async.h
> @@ -0,0 +1,43 @@
> +/*
> + * Copyright 2015 Alistair Leslie-Hughes
> + *
> + * This library is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * This library is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with this library; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
> + */
> +
> +#ifndef __WINE_D3DX10ASYNC_H
> +#define __WINE_D3DX10ASYNC_H

You probably want to use the same include guard name as the native
header (I seem to recall we were bitten in the past from using a
different define in some other header).

> +
> +
> +HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
> +        ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
> +        ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
> +        HRESULT *hresult);
> +
> +HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
> +        ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
> +        ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
> +        HRESULT *hresult);
> +
> +HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
> +        const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
> +        UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
> +        ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult);
> +
> +HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
> +        const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
> +        UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
> +        ID3D10Blob **errors, HRESULT *hresult);
> +
> +#endif
> --
> 1.9.1

It looks good to me otherwise. We're in code freeze now but I don't
think adding this new header is particularly problematic.



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