Wined3d wireframe rendering

Bruno Jesus 00cpxxx at gmail.com
Thu Oct 1 05:39:46 CDT 2015


Thanks everyone, I really appreciate all the replies.

On Wednesday, September 30, 2015, Aaryaman Vasishta <
jem456.vasishta at gmail.com> wrote:

>
>
> On Wed, Sep 30, 2015 at 2:47 AM, Stefan Dösinger <
> stefandoesinger at gmail.com
> <javascript:_e(%7B%7D,'cvml','stefandoesinger at gmail.com');>> wrote:
>
>>
>> Am 29.09.2015 um 18:12 schrieb Aaryaman Vasishta <
>> jem456.vasishta at gmail.com
>> <javascript:_e(%7B%7D,'cvml','jem456.vasishta at gmail.com');>>:
>> > While you have a point, but (theoretically, judging from Bruno's
>> experience in the game X-moto) texture mapping might be more exacting than
>> rendering all vertices together without texture mapping in some cases.
>> Though I'm not sure about it myself.
>> Note that wireframe rendering doesn't disable texture mapping. It just
>> assembles the vertices to geometry in a different way. Instead of filling
>> the entire triangle defined by the vertices it just fills the lines between
>> the vertices. The lines that are drawn still have the normal fragment
>> processing (including shaders and textures) applied.
>>
> Right, my bad, I forgot to mention that.
>
>
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