[PATCH 01/12] wined3d: store wined3d_texture and sub_resource_idx in d3dX volumes

Stefan Dösinger stefandoesinger at gmail.com
Thu Oct 1 10:50:45 CDT 2015


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Am 2015-10-01 um 17:42 schrieb Henri Verbeet:
> Not all d3d9 surfaces will necessarily have a corresponding d3d9 
> texture, and I'm not sure it's worth changing that. So in that
> regard this is fine. (But please fix the '*' placement.) Once you
> pass a wined3d_texture the container_parent parameter becomes
> redundant.
Just to make sure I understand this right, especially in combination
with
https://www.winehq.org/pipermail/wine-devel/2015-September/109145.html
: There may not always be a d3d9_texture for a d3d9_surface but
there's always a wined3d_texture, which we store in the d3d9_surface
instead of the d3d9_texture. If we need the d3d9_texture for some
reason we get the parent. I.e. pretty much what Riccardo has done in
this regard in this patch?

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