[PATCH 1/7] wined3d: Avoid the deprecated syntax for SM3 varyings on core profile.

Henri Verbeet hverbeet at gmail.com
Mon Oct 5 04:49:19 CDT 2015

On 2 October 2015 at 14:54, Matteo Bruni <mbruni at codeweavers.com> wrote:
> +static void PRINTF_ATTR(4, 5) declare_in_varying(const struct wined3d_gl_info *gl_info,
> +        struct wined3d_string_buffer *buffer, BOOL flat, const char *format, ...)
It's not a huge issue, but generally speaking things are more readable
on the caller side when you use a flag or enum instead of a BOOL.
I.e., "declare_in_varying(..., TRUE, ...);" vs. e.g.
"declare_in_varying(..., WINED3D_GLSL_INTERPOLATE_FLAT, ...);".

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