[v3 03/10] wined3d: pass wined3d_texture and sub_resource idx to device_volume_created callback

Henri Verbeet hverbeet at gmail.com
Wed Oct 7 05:56:52 CDT 2015


On 6 October 2015 at 10:36, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> Store wined3d_texture and sub_resource in d3d8_volume.
> Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
> Also updated d3d9, d3d11, ddraw callbacks accordingly
> ---
This is mostly fine, although "d3d8: Use wined3d_texture_map() in
d3d8_volume_LockBox()." would perhaps have been more appropriate as a
subject, since the callback change is just a side-effect. The d3d9
volume_init() change could have been deferred until patch 6/10 and
would perhaps been more appropriate there, but it doesn't matter too
much.



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