[v3 06/10] d3d9: make use of wined3d_texture_map in d3d9_volume_LockBox

Henri Verbeet hverbeet at gmail.com
Wed Oct 7 11:11:19 CDT 2015


On 6 October 2015 at 10:36, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
> index eb4a0fc..e5111ab 100644
> --- a/dlls/wined3d/wined3d_private.h
> +++ b/dlls/wined3d/wined3d_private.h
> @@ -2335,6 +2335,8 @@ void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pit
>  void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
>          BOOL srgb_mode) DECLSPEC_HIDDEN;
>  void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
> +HRESULT wined3d_volume_map(struct wined3d_volume *volume,
> +        struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
This needs DECLSPEC_HIDDEN. Applies to patch 7/10 as well.



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