[PATCH 5/7] wined3d: introduce a new wined3d_texture_blt function

Józef Kucia joseph.kucia at gmail.com
Tue Oct 13 01:09:22 CDT 2015


Just some nitpicks.

On Mon, Oct 12, 2015 at 5:23 PM, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> initial usage in d3d8
>
> Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
> ---
>  dlls/d3d8/device.c        | 12 ++++++------
>  dlls/wined3d/texture.c    | 14 ++++++++++++++
>  dlls/wined3d/wined3d.spec |  1 +
>  include/wine/wined3d.h    |  3 +++
>  4 files changed, 24 insertions(+), 6 deletions(-)
>
> diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
> index 2b11923..95684c7 100644
> --- a/dlls/d3d8/device.c
> +++ b/dlls/d3d8/device.c
> @@ -1093,8 +1093,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
>      if (!rect_count && !src_rects && !dst_points)
>      {
>          RECT rect = {0, 0, src_w, src_h};
> -        wined3d_surface_blt(dst->wined3d_surface, &rect,
> -                src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
> +        wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &rect,
> +                src->wined3d_texture, src->sub_resource_idx, &rect, 0, NULL, WINED3D_TEXF_POINT);
>      }
>      else
>      {
> @@ -1109,8 +1109,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
>                  RECT dst_rect = {dst_points[i].x, dst_points[i].y,
>                          dst_points[i].x + w, dst_points[i].y + h};
>
> -                wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
> -                        src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
> +                wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
> +                        src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
>              }
>          }
>          else
> @@ -1121,8 +1121,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
>                  UINT h = src_rects[i].bottom - src_rects[i].top;
>                  RECT dst_rect = {0, 0, w, h};
>
> -                wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
> -                        src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
> +                wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
> +                        src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
>              }
>          }
>      }
> diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
> index d5f9591..d93c241 100644
> --- a/dlls/wined3d/texture.c
> +++ b/dlls/wined3d/texture.c
> @@ -1431,6 +1431,20 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
>      return WINED3D_OK;
>  }
>
> +HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
> +        struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
> +        const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
> +{
> +    struct wined3d_resource *dst_resource = wined3d_texture_get_sub_resource(dst_texture, dst_idx);
> +    struct wined3d_resource *src_resource = wined3d_texture_get_sub_resource(src_texture, src_idx);
> +
> +    if (!dst_resource || !src_resource)
> +        return WINED3DERR_INVALIDCALL;
> +
> +    return wined3d_surface_blt(surface_from_resource(dst_resource), dst_rect_in,
> +        surface_from_resource(src_resource), src_rect_in, flags, fx, filter);
> +}
> +
>  HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
>          UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
>          const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
> diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
> index 1569e24..22c6d23 100644
> --- a/dlls/wined3d/wined3d.spec
> +++ b/dlls/wined3d/wined3d.spec
> @@ -259,6 +259,7 @@
>  @ cdecl wined3d_swapchain_set_window(ptr ptr)
>
>  @ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
> +@ cdecl wined3d_texture_blt(ptr long ptr ptr long ptr long ptr long)
>  @ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr ptr)
>  @ cdecl wined3d_texture_decref(ptr)
>  @ cdecl wined3d_texture_generate_mipmaps(ptr)
> diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
> index 1735b95..b5f705c 100644
> --- a/include/wine/wined3d.h
> +++ b/include/wine/wined3d.h
> @@ -2531,6 +2531,9 @@ void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, H
>
>  HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
>          UINT layer, const struct wined3d_box *dirty_region);
> +HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
> +        struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
> +        const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);

I think it would be preferred to use dst_sub_resource_idx and
src_sub_resource_idx. Mostly for consistency.

Also, the patch 6 and 7 should be probably merged. It doesn't make
sense to leave unused fields just to remove them in the next patch.



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