[PATCH 4/5] wined3d: Pass a context to surface_load_drawable.

Stefan Dösinger stefandoesinger at gmail.com
Tue Oct 13 05:56:03 CDT 2015


surface_blt_to_drawable should take care of this if the context
doesn't match. The newly placed context_acquire call is only
temporary, the next set of patches will remove it again and pass a
context to surface_load_location.

(This reply is written from memory. I'm on Windows at the moment and
don't have the entire patchset to double-check)


2015-10-13 12:30 GMT+02:00 Matteo Bruni <matteo.mystral at gmail.com>:
> 2015-10-12 22:34 GMT+02:00 Stefan Dösinger <stefan at codeweavers.com>:
>> Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
>> ---
>>  dlls/wined3d/surface.c | 11 ++++++-----
>>  1 file changed, 6 insertions(+), 5 deletions(-)
>>
>> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
>> index f5ee7e1..c70b709 100644
>> --- a/dlls/wined3d/surface.c
>> +++ b/dlls/wined3d/surface.c
>> @@ -3850,11 +3850,11 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
>>              surface, wined3d_debug_location(surface->locations));
>>  }
>>
>> +/* Context activation is done by the caller. */
>>  static HRESULT surface_load_drawable(struct wined3d_surface *surface,
>> -        const struct wined3d_gl_info *gl_info)
>> +        struct wined3d_context *context)
>>  {
>>      RECT r;
>> -    struct wined3d_context *context;
>>
>>      if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
>>              && wined3d_resource_is_offscreen(&surface->container->resource))
>> @@ -3863,12 +3863,10 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
>>          return WINED3DERR_INVALIDCALL;
>>      }
>>
>> -    context = context_acquire(surface->resource.device, surface);
>>      surface_get_rect(surface, NULL, &r);
>>      surface_load_location(surface, WINED3D_LOCATION_TEXTURE_RGB);
>>      surface_blt_to_drawable(surface->resource.device, context,
>>              WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
>> -    context_release(context);
>>
>>      return WINED3D_OK;
>>  }
>> @@ -4125,7 +4123,10 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
>>              break;
>>
>>          case WINED3D_LOCATION_DRAWABLE:
>> -            if (FAILED(hr = surface_load_drawable(surface, gl_info)))
>> +            context = context_acquire(device, NULL);
>> +            hr = surface_load_drawable(surface, context);
>
> Doesn't this context_acquire() need to take the surface of the
> drawable into account (i.e. something like the context_acquire you're
> removing from surface_load_drawable())? Maybe the context is already
> guaranteed to be correct? If that's the case though perhaps a comment
> would help since it's not immediately obvious.
>
>



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