[PATCH 1/6] d3d11: Implement d3d11_immediate_context_IASetPrimitiveTopology().

Henri Verbeet hverbeet at gmail.com
Thu Oct 15 04:37:25 CDT 2015


On 15 October 2015 at 11:29, Józef Kucia <joseph.kucia at gmail.com> wrote:
> My point was that if we don't want to introduce
> device_from_immediate_ID3D11DeviceContext(). We could use struct
> d3d11_immediate_context *context =
> impl_from_ID3D11DeviceContext(iface); and then
> wined3d_device_set_primitive_type(context->device->wined3d_device,
> (enum wined3d_primitive_type)topology);
Yeah, I got that, but it's not really any better.



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