[PATCH 3/5] wined3d: make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx
Henri Verbeet
hverbeet at gmail.com
Fri Oct 16 05:43:51 CDT 2015
On 15 October 2015 at 15:41, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> + if (!(sub_resource = wined3d_texture_get_sub_resource(dst_texture, sub_resource_idx)) ||
> + sub_resource->type != WINED3D_RTYPE_SURFACE)
Not a big issue, but if you're resending the series anyway, we usually
put the "||" on the next line. (Here and in patch 4/5.)
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