d3drm/tests: Skip following tests when device creation fails.

Henri Verbeet hverbeet at gmail.com
Fri Oct 16 06:33:35 CDT 2015

On 16 October 2015 at 13:16, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> (Technically failing is correct because we should have a software device
> without host GL in theory, but I don't expect that we'll ever implement
> one, so I think not failing the test if GL isn't available is the best
> thing to do)
You could always use something like Mesa softpipe or llvmpipe for
OpenGL. This is a configuration issue, IMO.

More information about the wine-devel mailing list