[PATCH 02/10] d3d9: avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect

Henri Verbeet hverbeet at gmail.com
Tue Oct 20 09:36:58 CDT 2015


On 19 October 2015 at 19:07, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> +    if (!(sub_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx)))
> +        goto done;
This should never fail.



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