[PATCH 08/10] wined3d: make wined3d_device_update_surface operate with wined3d_texture and sub_resource_idx

Henri Verbeet hverbeet at gmail.com
Tue Oct 20 09:37:18 CDT 2015


On 19 October 2015 at 19:07, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> @@ -3774,12 +3764,25 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
>  /* FIXME: Callers should probably use wined3d_device_update_sub_resource()
>   * instead. */
>  HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
> -        struct wined3d_surface *src_surface, const RECT *src_rect,
> -        struct wined3d_surface *dst_surface, const POINT *dst_point)
> +        struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect,
> +        struct wined3d_texture *dst_texture, unsigned int dst_idx, const POINT *dst_point)
You should probably use wined3d_device_update_sub_resource() instead.



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