[PATCH 06/10] d3d9: use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d9_surface_get_rendertarget_view

Henri Verbeet hverbeet at gmail.com
Tue Oct 20 09:37:29 CDT 2015


On 19 October 2015 at 19:07, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> +    desc.format_id = resource_desc.format;
> +    desc.u.texture.level_idx = surface->sub_resource_idx;
> +    desc.u.texture.layer_idx = 0;
This is wrong for cube texture surfaces.



More information about the wine-devel mailing list