[PATCH 08/10] wined3d: make wined3d_device_update_surface operate with wined3d_texture and sub_resource_idx

Henri Verbeet hverbeet at gmail.com
Tue Oct 20 10:36:42 CDT 2015

On 20 October 2015 at 16:44, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> As I said to Stefan on IRC I wanted to look into
> "wined3d_device_update_sub_resource" but due to its design I would
> have had to modify it in order to avoid multiple castings
> texture-resource etc.
> Also its usage feels somehow different? (at least to my uneducated wined3d eye)
It's not necessarily trivial, no. The easiest way to start may be to
first work on implementing wined3d_device_update_surface() on top of
wined3d_device_update_sub_resource(), and only then work on getting
rid of wined3d_device_update_surface() itself.

More information about the wine-devel mailing list