[PATCH 08/10] wined3d: make wined3d_device_update_surface operate with wined3d_texture and sub_resource_idx

Henri Verbeet hverbeet at gmail.com
Tue Oct 20 10:36:42 CDT 2015


On 20 October 2015 at 16:44, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> As I said to Stefan on IRC I wanted to look into
> "wined3d_device_update_sub_resource" but due to its design I would
> have had to modify it in order to avoid multiple castings
> texture-resource etc.
> Also its usage feels somehow different? (at least to my uneducated wined3d eye)
>
It's not necessarily trivial, no. The easiest way to start may be to
first work on implementing wined3d_device_update_surface() on top of
wined3d_device_update_sub_resource(), and only then work on getting
rid of wined3d_device_update_surface() itself.



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