[PATCH 06/10] d3d9: use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d9_surface_get_rendertarget_view
Riccardo Bortolato
rikyz619 at gmail.com
Wed Oct 21 10:04:36 CDT 2015
What is your preferred solution then?
Ciao,
Riccardo
2015-10-21 15:11 GMT+02:00 Henri Verbeet <hverbeet at gmail.com>:
> On 20 October 2015 at 21:13, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
>> Well if instead of
>>
>> + resource = wined3d_texture_get_resource(surface->wined3d_texture);
>>
>> I call wined3d_texture_get_sub_resource() then once control goes back
>> to wined3d we can know texture_level and texture_layer for that
>> particular surface (casting the surface from the subresource e.g. in
>> wined3d_rendertarget_view_init()).
>>
> That would work in principle, but I don't think it's what we want.
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