[PATCH] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1 (try 2)

Józef Kucia joseph.kucia at gmail.com
Thu Oct 22 05:43:32 CDT 2015


On Thu, Oct 22, 2015 at 9:00 AM, Alistair Leslie-Hughes
<leslie_alistair at hotmail.com> wrote:
> Fixes https://bugs.winehq.org/show_bug.cgi?id=39278
>
> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> ---
>  dlls/d3d10_1/d3d10_1.spec      |  2 +-
>  dlls/d3d10_1/d3d10_1_main.c    | 71 ++++++++++++++++++++++++++++++++++++++++++
>  dlls/d3d10_1/tests/Makefile.in |  2 +-
>  dlls/d3d10_1/tests/d3d10_1.c   | 63 +++++++++++++++++++++++++++++++++++++
>  include/d3d10_1.idl            |  3 ++
>  5 files changed, 139 insertions(+), 2 deletions(-)
>
> diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec
> index b3d2da7..5582558 100644
> --- a/dlls/d3d10_1/d3d10_1.spec
> +++ b/dlls/d3d10_1/d3d10_1.spec
> @@ -3,7 +3,7 @@
>  @ stub D3D10CompileShader
>  @ stub D3D10CreateBlob
>  @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
> -@ stub D3D10CreateDeviceAndSwapChain1
> +@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
>  @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
>  @ stub D3D10CreateEffectPoolFromMemory
>  @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
> diff --git a/dlls/d3d10_1/d3d10_1_main.c b/dlls/d3d10_1/d3d10_1_main.c
> index a619004..e51019c 100644
> --- a/dlls/d3d10_1/d3d10_1_main.c
> +++ b/dlls/d3d10_1/d3d10_1_main.c
> @@ -168,3 +168,74 @@ HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE drive
>
>      return hr;
>  }
> +
> +HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
> +        HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 hw_level, UINT sdk_version,
> +        DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device)
> +{
> +    IDXGIDevice *dxgi_device;
> +    IDXGIFactory *factory;
> +    HRESULT hr;
> +
> +    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, hw_level %s, sdk_version %d, "
> +            "swapchain_desc %p, swapchain %p, device %p\n",
> +            adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
> +            debug_d3d10_feature_level(hw_level), sdk_version, swapchain_desc, swapchain, device);
> +

It's generally preferred to end messages with dot in new D3D code. It
also applies to WARN(), ERR(), FIXME() and ok() messages in tests.

> +    if(!device)
> +        return E_INVALIDARG;

There should be a space after 'if':

if (!device)

Please fix this in tests as well.

> +
> +    hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, hw_level, sdk_version, device);
> +    if (FAILED(hr))
> +    {
> +        WARN("Failed to create a device, returning %#x\n", hr);
> +        *device = NULL;
> +        return hr;
> +    }

It's generally preferred to check if function failed in a single line
in new code, i.e.

if (FAILED(hr = D3D10CreateDevice1(adapter, driver_type, swrast,
flags, hw_level, sdk_version, device))

> +
> +    TRACE("Created ID3D10Device1 %p\n", *device);
> +
> +    hr = ID3D10Device1_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
> +    if (FAILED(hr))
> +    {
> +        ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
> +        ID3D10Device1_Release(*device);
> +        *device = NULL;
> +        return hr;
> +    }
> +
> +    hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
> +    IDXGIDevice_Release(dxgi_device);
> +    if (FAILED(hr))
> +    {
> +        ERR("Failed to get the device adapter, returning %#x\n", hr);
> +        ID3D10Device1_Release(*device);
> +        *device = NULL;
> +        return hr;
> +    }
> +
> +    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
> +    IDXGIAdapter_Release(adapter);
> +    if (FAILED(hr))
> +    {
> +        ERR("Failed to get the adapter factory, returning %#x\n", hr);
> +        ID3D10Device1_Release(*device);
> +        *device = NULL;
> +        return hr;
> +    }
> +
> +    hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
> +    IDXGIFactory_Release(factory);
> +    if (FAILED(hr))
> +    {
> +        ID3D10Device1_Release(*device);
> +        *device = NULL;
> +
> +        WARN("Failed to create a swapchain, returning %#x\n", hr);
> +        return hr;
> +    }
> +
> +    TRACE("Created IDXGISwapChain %p\n", *swapchain);
> +
> +    return S_OK;
> +}
> diff --git a/dlls/d3d10_1/tests/Makefile.in b/dlls/d3d10_1/tests/Makefile.in
> index f6f17bd..256bb40 100644
> --- a/dlls/d3d10_1/tests/Makefile.in
> +++ b/dlls/d3d10_1/tests/Makefile.in
> @@ -1,5 +1,5 @@
>  TESTDLL = d3d10_1.dll
> -IMPORTS = d3d10_1
> +IMPORTS = d3d10_1 user32
>
>  C_SRCS = \
>         d3d10_1.c
> diff --git a/dlls/d3d10_1/tests/d3d10_1.c b/dlls/d3d10_1/tests/d3d10_1.c
> index 534689c..c760b0d 100644
> --- a/dlls/d3d10_1/tests/d3d10_1.c
> +++ b/dlls/d3d10_1/tests/d3d10_1.c
> @@ -377,8 +377,71 @@ static void test_create_blend_state(void)
>      ok(!refcount, "Device has %u references left.\n", refcount);
>  }
>
> +static void test_create_device_swap_chain(void)
> +{
> +    HRESULT hr;
> +    ID3D10Device1 *device;
> +    IDXGISwapChain *swapchain;
> +    DXGI_SWAP_CHAIN_DESC swapchain_desc;
> +    HWND window;
> +
> +    window = CreateWindowA("d3d10_test_wc", "d3d10_test_swap", WS_OVERLAPPEDWINDOW,
> +            0, 0, 640, 480, NULL, NULL, NULL, NULL);
> +    ok(!!window, "Failed to create a window.\n");
> +
> +    memset(&swapchain_desc, 0, sizeof(swapchain_desc));
> +    swapchain_desc.BufferCount = 1;
> +    swapchain_desc.BufferDesc.Width = 640;
> +    swapchain_desc.BufferDesc.Height = 480;
> +    swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
> +    swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
> +    swapchain_desc.BufferDesc.RefreshRate.Denominator = 1;
> +    swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
> +    swapchain_desc.SampleDesc.Count = 1;
> +    swapchain_desc.SampleDesc.Quality = 0;
> +    swapchain_desc.Windowed = TRUE;
> +
> +    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_FEATURE_LEVEL_10_1,
> +                  D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, NULL);
> +    ok(hr == E_INVALIDARG, "got %#x.\n", hr);
> +
> +    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_FEATURE_LEVEL_10_1,
> +                  D3D10_1_SDK_VERSION, &swapchain_desc, NULL, &device);
> +    todo_wine ok(hr == S_OK, "got %#x.\n", hr);
> +    if(hr == S_OK)
> +        ID3D10Device1_Release(device);
> +
> +    /* swapchain_desc.OutputWindow  = NULL */
> +    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_FEATURE_LEVEL_10_1,
> +                  D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
> +    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "got %#x.\n", hr);
> +
> +    swapchain_desc.OutputWindow = window;
> +    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_FEATURE_LEVEL_10_1,
> +                  D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
> +    if(FAILED(hr))
> +    {
> +        skip("Failed to create device.\n");
> +        return;
> +    }

You are leaking HWND. Also I am not sure why you use skip() here.

> +
> +    IDXGISwapChain_Release(swapchain);
> +    ID3D10Device1_Release(device);
> +
> +    DestroyWindow(window);
> +}
> +
>  START_TEST(d3d10_1)
>  {
> +    WNDCLASSA wc = {0};
> +
> +    wc.lpfnWndProc = DefWindowProcA;
> +    wc.lpszClassName = "d3d10_test_wc";
> +    RegisterClassA(&wc);
> +
>      test_create_shader_resource_view();
>      test_create_blend_state();
> +    test_create_device_swap_chain();
> +
> +    UnregisterClassA("d3d10_test_wc", GetModuleHandleA(NULL));
>  }

You don't need a new window class. Please use "static".

> diff --git a/include/d3d10_1.idl b/include/d3d10_1.idl
> index 4ee49c6..05d22b5 100644
> --- a/include/d3d10_1.idl
> +++ b/include/d3d10_1.idl
> @@ -151,3 +151,6 @@ const UINT D3D10_1_SDK_VERSION = 0x20;
>
>  cpp_quote("HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,")
>  cpp_quote("    HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);")
> +cpp_quote("HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *,")
> +cpp_quote("    D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1,")
> +cpp_quote("    UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **);")

Please avoid cpp_quote and include parameter names. See
D3D11CreateDeviceAndSwapChain() in d3d11.idl.

> --
> 1.9.1
>
>
>



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