d3d8types.h: Convert the D3DVSD_...SHIFT constants to unsigned.
gerald at pfeifer.com
Sat Oct 24 16:38:07 CDT 2015
On Sat, 24 Oct 2015, Gerald Pfeifer wrote:
> This avoids potential shift overflows. I only should be necessary
> for D3DVSD_TOKENTYPESHIFT, but it makes sense to have this consistent.
Correction, this per se does not avoid shift overflows, I sent an
older patch. It still may make sense to apply (please advise), but
we'd need a different change in addition. I'll have a look.
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