[PATCH 2/6] wined3d: Keep track of FBOs through the GL names.
hverbeet at gmail.com
Mon Oct 26 09:36:18 CDT 2015
On 22 October 2015 at 23:38, Stefan Dösinger <stefan at codeweavers.com> wrote:
> The next two patches will improve integration with the fixed up depth
> stencil and context_enum_surface_fbo_entries. fbo_entry->d3d_* will
> remain for logging in context_check_fbo_status.
I'm not sure that really makes sense. I think it may be better to move
the "d3d" parts of the logging like locations and surface pointers to
entry creation, and get things like attachment dimensions and sample
counts from OpenGL instead.
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