[PATCH 1/2] wined3d: make wined3d_device_copy_sub_resource_region return an error code

Stefan Dösinger stefandoesinger at gmail.com
Wed Oct 28 10:11:16 CDT 2015


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Am 2015-10-28 um 15:31 schrieb Riccardo Bortolato:
> -    if (src_resource->type != dst_resource->type)
> -    {
> -        WARN("Resource types (%s / %s) don't match.\n",
> -                debug_d3dresourcetype(dst_resource->type),
> -                debug_d3dresourcetype(src_resource->type));
> -        return;
> +        return WINED3DERR_INVALIDCALL;
>      }
This seems like something that should be its own patch. Did you check
if a 2D texture -> cube texture copy works, both on Windows (are we
required to support it) and in the current implementation?

> -    if (dst_resource->type != WINED3D_RTYPE_TEXTURE)
> +    if (dst_resource->type == WINED3D_RTYPE_VOLUME_TEXTURE
> +            || src_resource->type == WINED3D_RTYPE_VOLUME_TEXTURE)
>      {
I guess your intention is to avoid having a type == TEXTURE || type ==
CUBE_TEXTURE kind of construct, but technically you'd also have to
check for WINED3D_RTYPE_BUFFER. I'd prefer whitelisting known good
resource types.

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