[1/2] d3dx9_36: Implement D3DXGetShaderInputSemantics (try 2)

Christian Costa titan.costa at gmail.com
Thu Sep 10 16:42:23 CDT 2015


Le 10/09/2015 19:30, Matteo Bruni a écrit :
> 2015-09-10 10:53 GMT+02:00 Alistair Leslie-Hughes <leslie_alistair at hotmail.com>:
>> patch by Christian Costa
>>
>> Change to use 1u << 31
>>
>>
>> Changelog:
>>            d3dx9_36: Implement D3DXGetShaderInputSemantics
>>
>>
>> Best Regards
>>        Alistair Leslie-Hughes
> Petty bickering aside, in general sending patches with git send-email
> makes so that I can easily inline my comments in the code. Sending
> your own patches yourself makes so that I'm replying to the actual
> patch author, which usually is the one who should update the patch
> according to my review. You're free to ignore those points but that
> doesn't help with my will to put the effort required to review the
> patches.
>
> Anyway, this patch requires some cleanup (most obviously, using the
> appropriate defines like D3DSP_REGTYPE_SHIFT instead of all those
> magic numbers). Also I'm interested in seeing tests with pixel
> shaders, especially shader model 1 and 2 pixel shaders.
>
Apart from the git send-email issue which needs to be fixed,
Alistair is skilled enough to take your feedback (btw thx) into account
and update the patch accordingly.




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