wined3d public api cleanup
Riccardo Bortolato
rikyz619 at gmail.com
Fri Sep 11 02:08:04 CDT 2015
Here is a follow up on the small fixes I sent the other day.
I'm storing the wined3d texture and sub level in the d3dX surfaces/volumes
and this allows to go further with the removal of surfaces/volumes from the public api.
With these commits I also introduce a temporary function to handle mapping
for surfaces and volumes which I hope it will gradually handle more of that
eventually delegating only bound checks (and maybe other minor things) to helper functions.
Finally the remaining volume-related exported functions are removed.
What to do with buffers is still unclear to me.
Ciao,
Riccardo
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