[RFC 3/6] wined3d: introduce new wined3d_texture_sub_resource_(un)map functions
Riccardo Bortolato
rikyz619 at gmail.com
Fri Sep 11 02:08:07 CDT 2015
---
dlls/wined3d/texture.c | 29 +++++++++++++++++++++++++++++
dlls/wined3d/wined3d.spec | 2 ++
include/wine/wined3d.h | 3 +++
3 files changed, 34 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index b369809..21cd262 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1465,3 +1465,32 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
return WINED3D_OK;
}
+
+HRESULT CDECL wined3d_texture_sub_resource_map(struct wined3d_texture *texture, UINT sub_resource_idx,
+ struct wined3d_map_desc *map_desc, const void *rect_or_box, DWORD flags)
+{
+ struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+ if (!sub_resource)
+ return WINED3DERR_INVALIDCALL;
+
+ if (texture->resource.type == WINED3D_RTYPE_VOLUME_TEXTURE)
+ return wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
+ map_desc, (const struct wined3d_box *)rect_or_box, flags);
+ else
+ return wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
+ map_desc, (const RECT *)rect_or_box, flags);
+}
+
+HRESULT CDECL wined3d_texture_sub_resource_unmap(struct wined3d_texture *texture, UINT sub_resource_idx)
+{
+ struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+ if (!sub_resource)
+ return WINED3DERR_INVALIDCALL;
+
+ if (texture->resource.type == WINED3D_RTYPE_VOLUME_TEXTURE)
+ return wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
+ else
+ return wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
+}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 9531dd3..4c2dd9e 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -273,6 +273,8 @@
@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
@ cdecl wined3d_texture_set_color_key(ptr long ptr)
@ cdecl wined3d_texture_set_lod(ptr long)
+@ cdecl wined3d_texture_sub_resource_map(ptr long ptr ptr long)
+@ cdecl wined3d_texture_sub_resource_unmap(ptr long)
@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 00d666c..e8d99e7 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2551,6 +2551,9 @@ HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *
HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
DWORD flags, const struct wined3d_color_key *color_key);
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
+HRESULT __cdecl wined3d_texture_sub_resource_map(struct wined3d_texture *texture, UINT sub_resource_idx,
+ struct wined3d_map_desc *map_desc, const void *rect_or_box, DWORD flags);
+HRESULT __cdecl wined3d_texture_sub_resource_unmap(struct wined3d_texture *texture, UINT sub_resource_idx);
HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
UINT width, UINT height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
--
1.9.1
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