[PATCH 05/10] d3d11: Implement D3D11CreateDeviceAndSwapChain().

Henri Verbeet hverbeet at gmail.com
Mon Sep 14 10:24:21 CDT 2015


On 14 September 2015 at 16:29, Józef Kucia <joseph.kucia at gmail.com> wrote:
> The obtained_feature_level should definitely be passed to
> D3D11CreateDevice. When it comes to the immediate context, the intent
> was to get it only when the function succeeds so it doesn't have to be
> released in every case in which the function fails.
It shouldn't be too bad if you jump to the cleanup code with goto, I think.



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