wined3d: Fix TRACE in shader_dump_decl_usage().
Henri Verbeet
hverbeet at gmail.com
Tue Sep 15 06:10:58 CDT 2015
On 15 September 2015 at 11:11, Andrey Gusev <andrey.goosev at gmail.com> wrote:
> case WINED3D_SHADER_RESOURCE_TEXTURE_3D:
> - TRACE("_volume");
> + TRACE("_3d");
I think the change makes sense, but it's not really a fix. We can
essentially call this whatever we like. Originally this was based on
the d3d9 naming where you have "dcl_volume". OpenGL and d3d10+ call
these 3D textures.
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