Wined3d wireframe rendering

Aaryaman Vasishta jem456.vasishta at gmail.com
Tue Sep 29 08:52:06 CDT 2015


You'd probably have to hack into the game to change the rasterizer state to
wireframe mode. Many game trainers (basically memory hacks which are used
for cheating) offer D3D hooks which allow you to *switch on* wireframe
mode, but that depends on the DX version too. AFAIK many DX9 onwards games
have trainers like this available. Anyways, wined3d as it is right now
can't decide the rasterizer state of any game by itself. wined3d will
merely do what the game tells it to do, so you'll have to modify the game
itself (via methods like the one described above), or if you have the
source-code of the game, then change its default rasterizer state. fwiw, I
don't advocate the former method as it's basically cheating in-game.


Cheers,
Aaryaman

On Tue, Sep 29, 2015 at 7:01 PM, Bruno Jesus <00cpxxx at gmail.com> wrote:

> Hi all, I know it may sound idiot as I have zero knowledge on 3d
> graphics but is it possible to make wined3d to not add textures to
> things resulting in a sort of wireframe renderer?
>
> The long and uninteresting background:
> I used to play a game called X-moto in 300Mhz Celeron Linux computer,
> in its standard rendering mode it was impossible to play the game due
> to low fps, but it had an awesome wireframe mode that played smoothly.
> So if this could be achieved globally by wined3d we could play new
> games on old computers (my overly noob conclusion about all this).
>
> Thanks in advance for any reply,
> Bruno
>
>
>
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