Wined3d wireframe rendering

Gediminas Jakutis gediminas at varciai.lt
Tue Sep 29 10:50:34 CDT 2015


On 2015.09.29 17:15, Stefan Dösinger wrote:
[...]
> Re performance: Wireframe mode will only fix games that are limited by fragment processing. If you're CPU bound (which is the case in Wine most of the time without CSMT) you'll gain absolutely nothing. Also vertex processing limted setups won't improve, but those are fairly rare. If you're truly fragment processing limited lowering the resolution should help...
> 
> Cheers,
> Stefan

I experimented with making some games run in wireframe under wine around a year ago and can say the results can be quite disappointing in some cases, with performance dropping by an order of magnitude. In some cases, objects that normally get culled due to being occluded by other objects suddenly become visible in wireframe, and thus, get rendered. Since this can lead to processing *a lot* of objects that don't get processed otherwise, it can choke the CPU up badly.

note: I'm no expert; just writing from experience.

-- 
Gediminas Jakutis
LDK Varčiai www.varciai.lt



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