Wined3d wireframe rendering

Stefan Dösinger stefandoesinger at gmail.com
Tue Sep 29 16:17:35 CDT 2015


Am 29.09.2015 um 18:12 schrieb Aaryaman Vasishta <jem456.vasishta at gmail.com>:
> While you have a point, but (theoretically, judging from Bruno's experience in the game X-moto) texture mapping might be more exacting than rendering all vertices together without texture mapping in some cases. Though I'm not sure about it myself.
Note that wireframe rendering doesn't disable texture mapping. It just assembles the vertices to geometry in a different way. Instead of filling the entire triangle defined by the vertices it just fills the lines between the vertices. The lines that are drawn still have the normal fragment processing (including shaders and textures) applied.




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