Wined3d wireframe rendering

Matt Durgavich mattdurgavich at gmail.com
Tue Sep 29 16:59:51 CDT 2015


Yeah this really won’t work well if the goal is to speed up games on older hardware. As noted, if you are GPU bound then reducing the resolution should help.

-Matt
 
> On Sep 29, 2015, at 11:50 AM, Gediminas Jakutis <gediminas at varciai.lt> wrote:
> 
> On 2015.09.29 17:15, Stefan Dösinger wrote:
> [...]
>> Re performance: Wireframe mode will only fix games that are limited by fragment processing. If you're CPU bound (which is the case in Wine most of the time without CSMT) you'll gain absolutely nothing. Also vertex processing limted setups won't improve, but those are fairly rare. If you're truly fragment processing limited lowering the resolution should help...
>> 
>> Cheers,
>> Stefan
> 
> I experimented with making some games run in wireframe under wine around a year ago and can say the results can be quite disappointing in some cases, with performance dropping by an order of magnitude. In some cases, objects that normally get culled due to being occluded by other objects suddenly become visible in wireframe, and thus, get rendered. Since this can lead to processing *a lot* of objects that don't get processed otherwise, it can choke the CPU up badly.
> 
> note: I'm no expert; just writing from experience.
> 
> -- 
> Gediminas Jakutis
> LDK Varčiai www.varciai.lt
> 
> 




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