[PATCH 3/4] d3d11: Support NULL RenderTargetView pointer in ClearRenderTargetView

Józef Kucia joseph.kucia at gmail.com
Tue Apr 12 03:21:05 CDT 2016


On Tue, Apr 12, 2016 at 9:52 AM, Alistair Leslie-Hughes
<leslie_alistair at hotmail.com> wrote:
> @@ -4897,6 +4898,9 @@ static void test_update_subresource(void)
>      ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
>      check_texture_color(test_context.backbuffer, 0x7f0000ff, 1);
>
> +    ID3D11DeviceContext_ClearRenderTargetView(context, NULL, green);
> +    check_texture_color(test_context.backbuffer, 0x7f0000ff, 1);
> +
>      draw_quad(&test_context);
>      check_texture_color(test_context.backbuffer, 0x00000000, 0);

The "test_clear_render_target_view" function would be much better
place for this test.



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