[PATCH] d3dx9: D3DXVec3Transform should support input and output parameter overlap.

Paul Gofman gofmanp at gmail.com
Tue Apr 12 09:16:07 CDT 2016

On 04/12/2016 04:17 PM, Henri Verbeet wrote:
> On 12 April 2016 at 12:09, Paul Gofman <gofmanp at gmail.com> wrote:
>> Fixes #40456.
>> Signed-off-by: Paul Gofman <gofmanp at gmail.com>
>> ---
>>  dlls/d3dx9_36/math.c       | 11 +++++++----
>>  dlls/d3dx9_36/tests/math.c |  8 ++++++--
>>  2 files changed, 13 insertions(+), 6 deletions(-)
> For what it's worth, the technical term is "aliasing". And yeah, I'd
> expect this to be an issue in more places, so if you have the time it
> would be good the check the entire DLL, particularly for things
> working on vectors, quaternions, matrices, etc.
I had a quick a look and actually lot of functions are OK in this sense,
though still many Vec3 functions has the same problem. I can deal with
them after this one. Should I resend the patch with the different title?

More information about the wine-devel mailing list