[PATCH 2/6] wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().

Marvin testbot at winehq.org
Thu Apr 14 13:58:34 CDT 2016


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=22197

Your paranoid android.


=== w1064 (32 bit ddraw2) ===
ddraw2.c:2360: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.

=== w1064 (64 bit ddraw2) ===
ddraw2.c:2360: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.

=== w1064 (32 bit ddraw4) ===
ddraw4.c:2545: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.

=== w1064 (64 bit ddraw4) ===
ddraw4.c:2545: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.

=== w1064 (32 bit ddraw7) ===
ddraw7.c:2275: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.

=== w1064 (64 bit ddraw7) ===
ddraw7.c:2275: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.

=== w1064 (32 bit ddraw1) ===
ddraw1.c:2209: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.

=== w1064 (64 bit ddraw1) ===
ddraw1.c:2209: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.



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