[PATCH 1/2] d3drm: Implement IDirect3DRM*::CreateObject.

Henri Verbeet hverbeet at gmail.com
Mon Apr 18 08:28:03 CDT 2016

On 18 April 2016 at 15:15, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> On Mon, Apr 18, 2016 at 4:17 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
>> Why do you need "object_struct"?
> I need it to store the object's address, from which the IUnknown interface
> is obtained which in turn is used to QI the required object using iid.
> Am I missing something? Is there a better way? I suppose I could re-use
> object and keep it as a void * instead of IUnknown..
What's wrong with using a d3drm_texture structure?

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