[PATCH 1/2] d3drm: Implement IDirect3DRM*::CreateObject.

Aaryaman Vasishta jem456.vasishta at gmail.com
Mon Apr 18 11:11:28 CDT 2016


How about this?

if (IsEqualGUID(clsid, &CLSID_CDirect3DRMTexture))
> {
>     struct d3drm_texture *texture;
>     if (FAILED(hr = d3drm_texture_create(&texture))
>     {
>         *out = NULL;
>         return hr;
>     }
>     object = texture->IDirect3DRMTexture3_iface;
> }
>
What do you think? I'm not sure if declaring variables like that is
allowed, but it has been used in similar cases elsewhere so I guess it
should be fine.

On Mon, Apr 18, 2016 at 9:29 PM, Henri Verbeet <hverbeet at gmail.com> wrote:

> On 18 April 2016 at 17:45, Aaryaman Vasishta <jem456.vasishta at gmail.com>
> wrote:
> > I thought it'd be a good idea to keep it void * for once future objects
> > would be implemented (i.e. the one's that have todo marked as true in the
> > tests).
> That can't work in a sane way. You need a specific type because you
> need to dereference the pointer to get at the interface. I.e., notice
> how you're casting "object_struct" in every place where you use it.
>
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