[PATCH 8/8] d3d11/tests: Add a geometry shader test.
Józef Kucia
joseph.kucia at gmail.com
Wed Apr 20 02:33:33 CDT 2016
On Tue, Apr 19, 2016 at 6:56 PM, Matteo Bruni <mbruni at codeweavers.com> wrote:
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> dlls/d3d11/tests/d3d11.c | 232 +++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 232 insertions(+)
>
> diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
> index 713c9cf..0fafaaf 100644
> --- a/dlls/d3d11/tests/d3d11.c
> +++ b/dlls/d3d11/tests/d3d11.c
> @@ -6569,6 +6569,237 @@ static void test_getdc(void)
> ok(!refcount, "Device has %u references left.\n", refcount);
> }
>
> +static void test_geometry_shader(void)
> +{
> + static const struct
> + {
> + struct vec4 position;
> + unsigned int color;
> + }
> + vertex[] =
> + {
> + {{0.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00},
> + };
> + static const D3D11_INPUT_ELEMENT_DESC layout_desc[] =
> + {
> + {"SV_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
> + {"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
It would be better to use D3D11 constants.
> + static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
Why should we limit this test to feature level 10_0?
> + buffer_desc.ByteWidth = sizeof(vertex);
> + buffer_desc.Usage = D3D11_USAGE_DEFAULT;
> + buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
> + buffer_desc.CPUAccessFlags = 0;
> + buffer_desc.MiscFlags = 0;
The "StructureByteStride" field is uninitialized. I suppose it doesn't
matter in practice because this field is used only for structured
buffers.
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