[PATCH 3/4] d3drm: Implement IDirect3DRM*_CreateTexture.
Stefan Dösinger
stefandoesinger at gmail.com
Fri Apr 29 02:36:36 CDT 2016
> Am 28.04.2016 um 20:17 schrieb Aaryaman Vasishta <jem456.vasishta at gmail.com>:
>
> @@ -198,13 +198,24 @@ static HRESULT WINAPI d3drm1_CreateTexture(IDirect3DRM *iface,
> struct d3drm_texture *object;
> HRESULT hr;
>
> - FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image, texture);
> + TRACE("iface %p, image %p, texture %p.\n", iface, image, texture);
> +
> + if (!d3drm_validate_image(image))
> + return D3DRMERR_BADVALUE;
>
> if (FAILED(hr = d3drm_texture_create(&object)))
> + {
> + d3drm_texture_destroy(object);
> return hr;
> + }
> + object->d3drm = iface;
> + object->initialized = TRUE;
> + object->image = image;
>
> *texture = &object->IDirect3DRMTexture_iface;
>
> + IDirect3DRM_AddRef(iface);
> +
> return D3DRM_OK;
> }
>
Is there anything wrong with calling Texture3::InitFromImage here, or even calling IDirect3DRM3::CreateTexture? in D3DRM1::CreateTexture and D3DRM2::CreateTexture?
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